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Uses

A somewhat comprehensive list of tools, apps, hardware, and more that I use on a daily basis to design and code things. And yeah, that is a Johnny Mnemonic GIF in the background.

Design

  • Figma is my primary tool for UI design these days.
  • Any motion graphics I create are created in Adobe After Effects. So far I haven’t found a non-Adobe product that’s as good. If anyone has suggestions please message me.
  • For any 3D models I use Blender.It’s becoming way simpler to use and in a lot of ways better than expensive paid tools like 3DS Max or Maya.

Animation

  • Unreal Engine is my go-to for most of my animation projects. It is a beast for real-time rendering.
  • When it comes to tracking and VFX, I usually grab C4D (Cinema 4D). Its tracking tools are killer.
  • For polishing the final product, nothing beats DaVinci Resolve. If you know other gems, hit me up.

Development

  • I use Visual Studio Code as my text editor, with the Atom One Dark theme and Operator Mono as my typeface of choice.
  • Firefox is my main browser for both development and general use.
  • React is my front end Javascript library of choice. The component-centric mental model is the first thing that truly made sense to me as a designer.
  • For 3D effects and image shaders I use three.js. It has a bit of a learning curve but you can do some really powerful stuff with it.
  • For CSS I’ve used a myriad pre-processors and css-in-js solutions like styled-components, but these days I’m using vanilla CSS with PostCSS to get upcoming CSS features today.
  • For Javascript animations I use Framer Motion, it’s a great way to add spring animations to React and three.js.

Hardware

CPUAMD Ryzen 5800x
GPUMSI Gaming X Trio RTX 3080
MemoryGSkill 32GB DDR4 3600mhz CAS 18
MotherboardMSI B550 Tomahawk
Monitor1440p IPS 144hz LG 27GL850
KeyboardLogitech MX Keys
MouseLogitech G403
HeadphonesAudio Technica ATH-M50x/Apple Airpods
MicrophoneBlue Yeti